get odamex version 0.4.1 now for your platform

Odamex Repository Changelog

The current repository revision: 1146
The last change was made by Russellrice on 2008-09-07 -0700 (Sun, 07th Sep 2008)

Comment:

- Fix some warnings regarding potential uninitialized variable usage among others

Rev. Date Author Comment
1146 2008-09-07 Russellrice - Fix some warnings regarding potential uninitialized variable usage among others
1145 2008-09-06 Russellrice - Fix uninitialized variable usage, which can lead to reading/writing incorrect data
1144 2008-09-06 Russellrice - Make the thread vector static and move the declaration to the root of the function
- Remove a useless sleep
1143 2008-09-05 Russellrice - Use STACKARRAY_LENGTH for the options menu and sub-menus, the number of items are now determined at compile time
1142 2008-09-05 Nes Fix players not going spectator when switching from a coop to a non-coop game in the same server.
1141 2008-09-05 Nes Fix gametype not updating after map change in 0.4.1 servers.
1140 2008-09-03 Russellrice - Initial (non-working, compilable) portion of the launcher-side implementation of the server query protocol, this is where the fun begins boys and girls.
1139 2008-09-03 Russellrice - Add checks for Socket object and remove some duplicated code
- Make CheckError() a little more useful
- Remove void from member function parameters
1138 2008-09-02 Russellrice - Use a count field rather than a flag saying that there are no more cvars
1137 2008-09-02 Russellrice - Change frag field in player data to Signed
- Change Blue, Red, Gold score to Signed
1136 2008-09-02 Nes - Change default snd_channels from 8 to 12. Change channel reservation for CTF indicators to two channel reservations, one per CTF team.
- Add new CTF sound (thanks Ralphis) that plays when a teammate picks up his own flag to return. (When ctf_manualreturn is on) Will not play on 0.4.1 servers and below.
1135 2008-09-01 Russellrice Merge changes from trunk
1134 2008-09-01 Russellrice - Replace stl iterators with standard loop iteration, as msvc hates stl iterators
- Make deletion of custom servers work, because it never did without restarting the program
1133 2008-09-01 Nes - "ctf_flagtimeout 0" now disables auto-return entirely. Use with caution.
- New server cvar "doubleammo" (defaults to 0) that gives double ammo regardless of difficulty. Now you no longer have to "skill 5" in order to have epic battles. Use with DM wads that have different weapon placements for different skill levels.
1132 2008-08-31 Russellrice - MSVC builds now embed manifest files into the executable, they still get generated alongside it, however they are no longer required
1131 2008-08-31 Nes Merge trunk changes to gametype branch.
1130 2008-08-31 Nes - Fix compatibility with 0.4.0 servers.
- Update tests to use new gametype cvar.
1129 2008-08-31 Nes Allow jumping in single-player again.
1128 2008-08-31 Nes Tell other players that the connecting player is a spectator.
1127 2008-08-31 Nes Force sky to stretch/not stretch whenever either sv_freelook or cl_mouselook change.
1126 2008-08-31 Nes Force cl_mouselook to center the view.
1125 2008-08-31 Russellrice - Undo the damage of the last commit, lost souls never get counted
1124 2008-08-31 Russellrice - Include lost souls in total and killed monster amount, which appear in the intermission and automap
1123 2008-08-30 Ghostlydeath The Generalized Locked Door key check is now down correctly using the correct value (value to be checked against was incorrect), (See bug #508)
1122 2008-08-29 Russellrice - Allow double forward slashes inside quotes in cfg files, this stops them being interpreted as comments (you can use http:// instead of http:\ now)
- Update odasrv.cfg