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		<title>OdaWiki - Recent changes [en]</title>
		<link>http://odamex.net/wiki/Special:Recentchanges</link>
		<description>Track the most recent changes to the wiki on this page.</description>
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		<lastBuildDate>Tue, 15 May 2012 20:02:30 GMT</lastBuildDate>
		<item>
			<title>Talk:Cheating/</title>
			<link>http://odamex.net/wiki/Talk:Cheating/</link>
			<description>&lt;p&gt;Stress-Free Peregrinations By means of Planning Your Vacation Efficiently With These Tips&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Individual of the unmistakeable points of integument care is the daily cleansing of your boldness and pores. If you be proof against this routine shtick, your pores can assemble up and you will give heed to annoying blackheads beginning to appear. Plainly rinsing them out nightly with spirited soap and water is justified ample supply to sick with the job done. &lt;br /&gt;
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Most people quite suggest that wearing obtain up is not poisonous to your skin. After all, in disgusting amounts it can be. It is okay to masquerade up at times, but wearing tidy up up everyday can be harmful. A batch of the designate up does jam your pores. Scrubbing it in error every ceaselessly can evil your skin and persuade your flay lose out its moisture balance. Fabricate up removers can be coarse chemicals to your husk and rubbing your oblige up mad can ultimately result in wrinkles, remarkably about the eyes. &lt;br /&gt;
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Always film disheartening any makeup as immediately as you get abode from work. The lubricator in underlying and concealer can choke up the pores on your skin and ground acne outbreaks. The chemicals in the products can also get on someone's nerves the integument making it more susceptible to the bacteria that causes acne. &lt;br /&gt;
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== Stress-Free Peregrinations By means of Planning Your Vacation Efficiently With These Tips ==&lt;br /&gt;
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			<pubDate>Tue, 15 May 2012 06:33:49 GMT</pubDate>			<dc:creator>Nanqimuta</dc:creator>			<comments>http://odamex.net/wiki/Talk:Cheating/</comments>		</item>
		<item>
			<title>Timeline</title>
			<link>http://odamex.net/wiki/Timeline</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' class='diff'&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' class='diff-otitle'&gt;Revision as of 05:13, 12 May 2012&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' class='diff-ntitle'&gt;Current revision&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 49:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 49:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;* On October 29th, Odamex &amp;quot;[[Releases|0.5.5]]&amp;quot; is officially released.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;* On October 29th, Odamex &amp;quot;[[Releases|0.5.5]]&amp;quot; is officially released.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;* On November 5th, Odamex &amp;quot;[[Releases|0.5.6]]&amp;quot; is officially released.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;* On November 5th, Odamex &amp;quot;[[Releases|0.5.6]]&amp;quot; is officially released.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;===2012===&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* On May 12th, Odamex &amp;quot;[[Releases|6.0.0]]&amp;quot; is officially released.&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;
</description>
			<pubDate>Sat, 12 May 2012 05:13:04 GMT</pubDate>			<dc:creator>Ralphis</dc:creator>			<comments>http://odamex.net/wiki/Talk:Timeline</comments>		</item>
		<item>
			<title>Releases</title>
			<link>http://odamex.net/wiki/Releases</link>
			<description>&lt;p&gt;Added 0.6 rev number and download links&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' class='diff'&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' class='diff-otitle'&gt;Revision as of 05:11, 12 May 2012&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' class='diff-ntitle'&gt;Current revision&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;= Odamex 0.6.X Series =&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;== Odamex 0.6.0 (r3177) ==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;=== [[Odamex06_Changelog|Changes]] ===&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;''View full changelog above for more a more in-depth look.''&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;Odamex 0.6.0 was released on May 12th, 2012.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;General Odamex Changes:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* General bug fixes and code optimizations.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Addition of GPL Compatible slopes.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Addition of [[ready]] command for clients, which turns their names green on the scoreboard to indicate they want to play. Usually used in organized team games with the random captain and random pickup votes.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Addition of Preferred Weapon Order (PWO). Servers must enable [[sv_allowpwo]]. In the menu, clients can modify the order in which they prioritize their weapons to determine whether to switch or keep the current weapon up when running over a weapon on the ground.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Brand new [[voting]] system. Includes built-in GUI.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Further improved ZDoom Physics accuracy when using [[co_zdoomphys]].&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Support for a number of additional ZDoom line specials and mapping tricks. This list includes, but is not limited to, horizon lines, line-activated thing thrusters, and transfer heights tricks.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Restored particle fountains, sparks, and the railgun.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Added support for the ZDoom 1.23 LANGUAGE lump string abstraction (GStrings).&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Updated the ACS interpreter to ZDoom 1.23.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Launcher queries and player connections are now allowed during intermission.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;Odamex Client Changes:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Brand new music playback system. New '''portmidi''' music library allows Windows Vista/7 users to play back midi music probably.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Brand new netdemo format. Players can begin and end recording at any time during a game by using the [[netrecord]] and [[stopnetdemo]] commands. When playing back a demo using the [[netplay]] command, players can fast forward, rewind, and pause using the arrow keys and space bar. Includes built-in GUI.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Option to auto-record and split netdemos between each round using the [[cl_autorecord]] and [[cl_splitnetdemos]] variables.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Brand new Odamex full screen HUD. Enabled by default, uses the [[hud_fullhudtype]] cvar.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Brand new scoreboards for all game modes. Can be scaled to varying degrees through the display options menu.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* New mouse options and default settings. New ZDoom mouse type.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Numerous new network options, which can be accessed through the Network Options menu.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Progress bar for wads currently being downloaded.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Enhanced text scaling. Can be accessed through the display options menu or by using the [[hud_scaletext]] variable.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Addition of [[cl_movebob]] command, which scales movement and weapon bobbing between 0.0 and 1.0.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Ability to scale the volume of game alert sounds in Capture the Flag games.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;Odamex Server Changes:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Changed defaults of variables that were formally experimental such as [[sv_ticbuffer]] and [[sv_unlag]].&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Addition of [[sv_allowmovebob]], which determines if clients can modify their on screen movebob or not.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Server can now control the total time of an intermission.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Changed the behavior of [[sv_friendlyfire]] to not remove armor from teammates when turned off.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Prevent clients from using blank names on servers.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;Odamex Launcher Changes:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Added high resolution icons.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Added support for wxWidgets 2.9.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* Visual improvements.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;=== Downloads ===&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* [http://sourceforge.net/projects/odamex/files/Odamex/0.6.0/ File List for 0.6.0]&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* [http://sourceforge.net/projects/odamex/files/Odamex/0.6.0/odamex-osx-0.6.0.dmg Mac OSX Binaries]&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* [http://sourceforge.net/projects/odamex/files/Odamex/0.6.0/odamex-win32-0.6.0.zip Windows Binaries]&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* [http://sourceforge.net/projects/odamex/files/Odamex/0.6.0/odamex-win32-0.6.0.exe Windows Installer]&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;* [http://sourceforge.net/projects/odamex/files/Odamex/0.6.0/odamex-src-0.6.0.tar.bz2 Source Code]&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;= Odamex 0.5.X Series =&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;= Odamex 0.5.X Series =&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;
</description>
			<pubDate>Sat, 12 May 2012 05:11:13 GMT</pubDate>			<dc:creator>Ralphis</dc:creator>			<comments>http://odamex.net/wiki/Talk:Releases</comments>		</item>
		<item>
			<title>Odamex06 Changelog</title>
			<link>http://odamex.net/wiki/Odamex06_Changelog</link>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Odamex 0.6 Changelog=&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
*The server did not send the position of barrels as they were thrusted from recieving damage. Fixed&lt;br /&gt;
*Other clients would shake when viewed with spynext. Fixed&lt;br /&gt;
*Fixed a bug that caused co_nosilentspawns 1 to make all spawns silent except west-facing spawns silent.&lt;br /&gt;
*Fixed aliases in mixed or uppercase not being usable.&lt;br /&gt;
*Fixed an issue with the server thinking it was in singleplayer mode when sv_maxplayers was 1.&lt;br /&gt;
*Fixed an issue involving the recording player has the flag and spynext is used when playing a netdemo.&lt;br /&gt;
*Fixed an issue with Hexen map teleporter linedefs being ignored if its sector tag is 0.&lt;br /&gt;
*Fixed an issue with the BFG ball, which should still be allowed to spray tracers even if it has a non-player target in order to maintain vanilla demo compatibility.&lt;br /&gt;
*Fixed a Windows Vista/7 bug that silences all audio when using snd_musicsystem 0 (no music).&lt;br /&gt;
*Fixed a HOM problem on visplanes when rendering with r_drawflat 1 and r_detail &amp;gt; 0.&lt;br /&gt;
*Fixed a clientside prediction problem when the player tries to jump while standing on another actor or thing-bridge.&lt;br /&gt;
*Fixed adjustment of thing heights with dehacked patches.&lt;br /&gt;
*Fixed a crash on Doom2 MAP32 that occurs online after killing all of the Keens.&lt;br /&gt;
*Fixed issues with binding certain keys on the keypad.&lt;br /&gt;
*Fixed problem where mapthings without the deathmatch flag would not spawn in CTF games.&lt;br /&gt;
*Fixed a server bug that sometimes caused player movement input to get lost when another player disconnects.&lt;br /&gt;
*Fixed a crash that happened when using the automap overlay while changing wads.&lt;br /&gt;
*Fixed obituaries being printed after the end of a match.  This also prevents a rare server crash.&lt;br /&gt;
*Fixed a bug that prohibited spectators from walking through closed doors on servers with co_realactorheight enabled.&lt;br /&gt;
*Fixed saved-games on PPC platforms.&lt;br /&gt;
*Fixed an issue that caused the screen border to not be redrawn when the viewing window is smaller than full screen.&lt;br /&gt;
*Fixed crashes that occur when loading maps with broken BLOCKMAP lumps.&lt;br /&gt;
*Fixed an issue that could cause the wrong actor to be removed due to packet loss, resulting in ghost players, invisible players, and preventing a player from moving when spawning.&lt;br /&gt;
*Fixed an infinite loop if an ambient sound is configured to update every 0 tics.&lt;br /&gt;
*Fixed a bug that caused players to get stuck inside the actor they're standing on when a moving floor or ceiling collides with them.&lt;br /&gt;
*Greatly improve server CPU usage.&lt;br /&gt;
*Fixed bug that allowed players to use spynext to watch a player after they change to the opposing team.&lt;br /&gt;
*Removed Stop Flying from the control config menu and replace it with Toggle Flying, which calls the 'fly' command.&lt;br /&gt;
*Fixed a calculation error that effectively increased the minimum height a player has to fall from to grunt with co_zdoomphys enabled.&lt;br /&gt;
*Picking up a flag in CTF will now have the same brief yellow screen flash that picking up other items has.&lt;br /&gt;
*Changed co_realactorheight to be latched, meaning that changes to its value are not applied until the next map.&lt;br /&gt;
*Changed the server cvar sv_ticbuffer default value to 1.&lt;br /&gt;
*Changed the server cvar sv_unlag default value to 1.&lt;br /&gt;
*Updated the co_zoomphys explosion code to ZDoom 1.23.&lt;br /&gt;
*Changed the behavior of sv_friendlyfire 0 to not remove armor from teammates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
*Restored particle functions. Particle fountains, sparks, and the railgun are now in Odamex, both offline and online.&lt;br /&gt;
*Added Preferred Weapons Order (PWO). Servers must set sv_allowpwo 1. In the menu, clients can modify the order in which they prioritize their weapons to determine whether to switch or keep the current weapon up when running over a weapon on the ground.&lt;br /&gt;
*weapnext and weapprev an be used during weapon change to allow the player to quickly skip over a weapon to get to the desired weapon.&lt;br /&gt;
*Add client cvar hud_scaletext which allows on screen messages to be scaled in size by a factor of 1 - 5, where 1 is the font's original size (typically 8x8) and 5 would be 5 times the font's original size (40x40).&lt;br /&gt;
*Added client command &amp;quot;changeteams&amp;quot; to swap player from red to blue and vice versa&lt;br /&gt;
*Players with a team of &amp;quot;None&amp;quot; will now default to the team with fewest non-spectating players.&lt;br /&gt;
*Added a progress bar for wad downloads.&lt;br /&gt;
*Add an additional mouse sensitivity type, ZDoom, which mimics ZDoom 1.22 scaling the x-axis by a factor of 4.&lt;br /&gt;
*The Mouse Options menu will now change the scaling of the sensitivity sliders depending on which mouse type is used and converts the sensitivity values to that type's sensitivity scale.&lt;br /&gt;
*Launcher queries and player connections are now allowed during intermission.&lt;br /&gt;
*Added PortMidiMusicSystem, which utilizes the cross-platform PortMidi library to output music to a midi device. Using the PortMidi music system instead of SDL_Mixer should eliminate muting issues with Windows Vista/7 (bug 443 &amp;amp; bug 758).&lt;br /&gt;
*Added cvar snd_musicsystem. 0 disables the music system. 1 is SDL_Mixer, and 2 is the new portmidi option (which is the default choice for Windows systems).&lt;br /&gt;
*Added high quality icons for Windows Vista/7.&lt;br /&gt;
*Added support for wxWidgets 2.9.&lt;br /&gt;
*Added support for ZDoom alpha blend.When &amp;quot;under water&amp;quot;, use the ZDoom palette shift method (vs PLAYPAL). When not in water, still use PLAYPAL.&lt;br /&gt;
*Added a new &amp;quot;Odamex&amp;quot; HUD. This hud can be toggled with the new cvar hud_fullhudtype. 0 is classic ZDoom, 1 is Odamex (default).&lt;br /&gt;
*Added a client cvar cl_prednudge (default 0.30) which effectively controls the amount of smoothing that happens when the server and the client disagree regarding the client's position. A value of 1.0 snaps the client to the correct position and a value of 0.5 snaps the client to half-way between their current position and the correct position.&lt;br /&gt;
*Added support for the Line_Horizon linedef special.&lt;br /&gt;
*Added support for the ZDoom 1.23 LANGUAGE lump string abstraction (GStrings). TODO: Add additional strings like CTF and even system and ui strings. Anyone interested in providing additional translations please contact me (mike@mikelightner.org). This system will only check for language on Windows systems and will default to English on non-windows platforms. However other languages can still be selected under message options.&lt;br /&gt;
*Updated the ACS interpreter to ZDoom 1.23.&lt;br /&gt;
*Added a server-controlled intermission timer. The default is 10 seconds, but the timer can be adjusted with sv_intermissionlimit. This timer does not apply to co-op.&lt;br /&gt;
*Added the display of the timer to the intermission scoreboard.&lt;br /&gt;
*Added Voting! Clients can now use the console command &amp;quot;callvote&amp;quot; to initiate a vote on the server.  The change will be made if the majority of players vote yes (vote_yes &amp;amp; vote_no, bound to pgup and pgdn by default). Players can vote for fraglimit, timelimit, scorelimit, map, randmap, and kick. To vote for a map with a different wad, players call the wad too (example: callvote map map23 judas23_&amp;quot;).&lt;br /&gt;
*Use ZDoom's view height smoothing if co_zdoomphys is enabled.&lt;br /&gt;
*Added support for dDamage_LavaWimpy, dDamage_LavaHefty, and dScroll_EastLavaDamage sector special types.&lt;br /&gt;
*Added clientside interpolation and extrapolation of player positions.  The cl_interp cvar controls how many positions should be saved for use with interpolation.&lt;br /&gt;
*Restore zdoom sky2 sector effect, which will use the sky texture defined in the MAPINFO lump if present (or the normal sky if absent).&lt;br /&gt;
*Allow netdemos to start recording without reconnecting to a server.&lt;br /&gt;
*Netdemos now record snapshots at the start of every map and every 20 seconds.  The right and left arrow keys can be used to skip forward and backwards between snapshot points in the netdemo and the up and down arrow keys can be used to skip to the previous and next maps.&lt;br /&gt;
*Added cvar cl_autorecord, which automatically records a netdemo whenever a client connects to a server.&lt;br /&gt;
*Added cvar cl_splitnetdemos, which separate netdemos at the start of every map.&lt;br /&gt;
*Added client cvars cl_netdemoname and cl_screenshotname, which set the default file name for saving netdemos and screenshots respectively.&lt;br /&gt;
*Added the client cvar cl_movebob, which scales movement and weapon bobbing between 0.0 and 1.0 and add the server cvar sv_allowmovebob.&lt;br /&gt;
*Prevent clients from using blank names on servers.&lt;br /&gt;
*Show a particle effect when a player disconnects from the server or becomes a spectator.&lt;br /&gt;
*Allow players to control the volume of the CTF announcer sounds with snd_announcervolume.&lt;br /&gt;
*Reimplemented the scoreboard, unifying the standard and high-resolution scoreboards.  The scoreboard can be scaled for easier reading with hud_scalescoreboard.&lt;br /&gt;
*The player carrying the flag in CTF have their names specially colored on the scoreboard.&lt;br /&gt;
*Added support for ZDoom in Hexen format and ZDoom in Doom format plane-align slopes.&lt;br /&gt;
*Added support for ZDoom custom thing-bridges with adjustable radius and height.&lt;br /&gt;
*Added weapon pickup prediction.  The client no longer needs to wait for the server to tell it when it picks up a new weapon.  This can be controlled with the client cvar cl_predictpickup.&lt;br /&gt;
*Upgraded to ZDoom 1.23's code for rendering transfer height sectors, which allows windows into &amp;quot;underwater&amp;quot; sectors.&lt;br /&gt;
*Added the client command 'ready', which highlights the player's name green on the scoreboard.  This allows captains to easily see which players are ready to play when selecting teams prior to a match.&lt;br /&gt;
*Added experimental moving sector prediction.&lt;br /&gt;
*Added thrustthingz (works with lines currently).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Removed==&lt;br /&gt;
*Removed code related to surround sound, since Odamex does not support surround sound.&lt;br /&gt;
*Removed snd_nomusic due to it being deprecated by snd_musicsystem 0.&lt;br /&gt;
*Removed con_scaletext as it was unrelated to the console.  This was replaced by hud_scaletext.&lt;br /&gt;
*Removed the client cvar cl_nobob and server cvar cl_allownobob.&lt;br /&gt;
*Removed hud_usehighresboard since it has been replaced.&lt;/div&gt;</description>
			<pubDate>Thu, 10 May 2012 19:21:23 GMT</pubDate>			<dc:creator>Ralphis</dc:creator>			<comments>http://odamex.net/wiki/Talk:Odamex06_Changelog</comments>		</item>
		<item>
			<title>Talk:Cheating</title>
			<link>http://odamex.net/wiki/Talk:Cheating</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' class='diff'&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' class='diff-otitle'&gt;Revision as of 23:52, 9 May 2012&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' class='diff-ntitle'&gt;Current revision&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 2:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 2:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;I don't like the sound of this.  How could this be clarified to mean something like &amp;quot;The Odamex team would be interested in this as a bug to be fixed, however please take up issues with the player themselves with your server administration.&amp;quot; --[[User:AlexMax|AlexMax]] 14:51, 20 November 2006 (CST)&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;I don't like the sound of this.  How could this be clarified to mean something like &amp;quot;The Odamex team would be interested in this as a bug to be fixed, however please take up issues with the player themselves with your server administration.&amp;quot; --[[User:AlexMax|AlexMax]] 14:51, 20 November 2006 (CST)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;''Good advice.  I have updated the text. --[[User:Manc|Manc]] 23:52, 9 May 2012 (UTC)''&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;
</description>
			<pubDate>Wed, 09 May 2012 23:52:21 GMT</pubDate>			<dc:creator>Manc</dc:creator>			<comments>http://odamex.net/wiki/Talk:Cheating</comments>		</item>
		<item>
			<title>Cheating</title>
			<link>http://odamex.net/wiki/Cheating</link>
			<description>&lt;p&gt;/* What you can do */ &lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' class='diff'&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' class='diff-otitle'&gt;Revision as of 23:50, 9 May 2012&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' class='diff-ntitle'&gt;Current revision&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 56:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 56:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;== What you can do ==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;== What you can do ==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td class='diff-deletedline'&gt;When you believe that another player has used an unfair advantage against you, report that player to the server administrator &lt;span class=&quot;diffchange&quot;&gt;or &lt;/span&gt;the Odamex team.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;When you believe that another player has used an unfair advantage against you, &lt;span class=&quot;diffchange&quot;&gt;you can &lt;/span&gt;report that player to the server administrator&lt;span class=&quot;diffchange&quot;&gt;.  The Odamex development team could be interested in this as a bug to be fixed, but please take up issues with &lt;/span&gt;the &lt;span class=&quot;diffchange&quot;&gt;player themselves with your server administration.  The &lt;/span&gt;Odamex &lt;span class=&quot;diffchange&quot;&gt;development &lt;/span&gt;team &lt;span class=&quot;diffchange&quot;&gt;does not have the power to ban a player globally or on any individual server except where it is a server operated by a team member.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td class='diff-addedline'&gt;&lt;span class=&quot;diffchange&quot;&gt;If you do think it's a bug, please prepare all the necessary information and file a report on our [http://odamex.net/bugs bug tracker]&lt;/span&gt;.&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;
</description>
			<pubDate>Wed, 09 May 2012 23:50:28 GMT</pubDate>			<dc:creator>Manc</dc:creator>			<comments>http://odamex.net/wiki/Talk:Cheating</comments>		</item>
		<item>
			<title>Talk:Cheating</title>
			<link>http://odamex.net/wiki/Talk:Cheating</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' class='diff'&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' class='diff-otitle'&gt;Revision as of 23:47, 9 May 2012&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' class='diff-ntitle'&gt;Current revision&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 2:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 2:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;I don't like the sound of this.  How could this be clarified to mean something like &amp;quot;The Odamex team would be interested in this as a bug to be fixed, however please take up issues with the player themselves with your server administration.&amp;quot; --[[User:AlexMax|AlexMax]] 14:51, 20 November 2006 (CST)&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td class='diff-context'&gt;I don't like the sound of this.  How could this be clarified to mean something like &amp;quot;The Odamex team would be interested in this as a bug to be fixed, however please take up issues with the player themselves with your server administration.&amp;quot; --[[User:AlexMax|AlexMax]] 14:51, 20 November 2006 (CST)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td class='diff-deletedline'&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td class='diff-deletedline'&gt;== Burberry possessions really love legal proceeding  display which actually allure  excellent as well as a seigneur ==&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td class='diff-deletedline'&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td class='diff-deletedline'&gt;It's generally believed of the fact that Burberry sevices on emperor to England, furthermore, its brand design shows his / her noble that do your samurai represents honour, not to mention the very shield symbolizes protection and also defend. Burberry's all goods are already located in British styling, associated with course, the very      &lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td class='diff-deletedline'&gt;&amp;lt;a href=http://discountbag-shop.com/&amp;gt;Discount handbags&amp;lt;/a&amp;gt;,&amp;lt;a href=http://bagdiscountshopping.com/&amp;gt;Coach Bags&amp;lt;/a&amp;gt; is certainly no exception. Burberry bags love &amp;quot;case&amp;quot; plot what allure  simple also noble. Genuinely is  now not onefold when Burberry bag typically is not only adding some most recent elements having Case grain design basis, but these variety behind color.  Plisse Python Hobo Bag It's a kind most typically associated with hobo bag which may meets people's recreational flavor. By the same time frame, the product reveals personality.  Itrrrs covered pleated python leather, studed that have brass rivets, includes rolled leather handle. There is one secure interior zip compartment and additionally interior pockets, that will let you have security. Within the other hand, them is usually filled by using more things  when you  love.  Armour Stud Sling Bag in Lock  The game appeals ladies with its returning age-old flavor.  along at the to start off sight, a person's armour studs get conspicuous, if its petite figure typically is more adorable. I think might be a crafted gift pointing to Burberry to achieve us. There definitely is a vintage bras lock strapped by working with right at the front. Therefore, people will be more at ease. Baby Beginner Check Nylon Needle Punch Tote Bag  This specific concept differ for the most important others in about material, it could be one studded beat check leather combined with nylon tote bag. The bag owns ones typical Burberry flavor utilizing some sort of case grained skin. The most important bottom half typically is covered within rows towards metal coated cone studs. It then may perhaps be treat a fashionable different image resulting of a perfect combination related to fashionable element as well as the some  develop . Medium Grainy Leather Hobo Bag Until this Burberry bag is very much young  vogue  group's favorite. It definitely filled up with vigor and even enthusiasm by color, while wearing appearance, except one rolled leather handle, the item has one detachable flat leather adjustable crossbody strap, i would say the other leather belt around  apogee. Thus people can establish any way for you to carry. Each burberry bag above can catch any eyes, not to mention there are many more attractive ones, I believe you would  find your own favorite having doing this treasure chest. It's well worth deserving the software.&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td class='diff-deletedline'&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td class='diff-deletedline'&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Wed, 09 May 2012 23:47:02 GMT</pubDate>			<dc:creator>Manc</dc:creator>			<comments>http://odamex.net/wiki/Talk:Cheating</comments>		</item>
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			<title>Talk:Cheating</title>
			<link>http://odamex.net/wiki/Talk:Cheating</link>
			<description>&lt;p&gt;loftiness tools in preference to of get&lt;/p&gt;

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				&lt;td colspan='2' width='50%' align='center' class='diff-otitle'&gt;Revision as of 13:57, 8 May 2012&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' class='diff-ntitle'&gt;Current revision&lt;/td&gt;
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