News & Announcements

Odamex 12.1.0 released

rakohus :: 2026-01-07 01:41:20

🔧 Odamex 12.1.0 is out now! This is a minor release with fixes for a few issues found in 12.0.0. Added The CVar sv_startwadscript has been added. Similar to sv_startmapscript and...

Odamex 12 - The DSDHacked Release!

rakohus :: 2025-12-26 05:58:42

Odamex 12.0.0 is out now! Odamex 12 has arrived! This is the next major version of Odamex, featuring lots of bug fixes, quality of life changes, and new features. There is one major feature we...

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Latest Updates

   

Changelog

RevComment
f494271Merge pull request #1553 from odamex/lexi/dotex Replace DeuTex with "dotex" imp...
4f6009aMerge pull request #1555 from CurrentResident/remove_buggy_qpc_check Remove bug...
5b88489Peer review fix - Don't just assume that the #else case means we have SDL
4669668Fix missing inclusion of unistd on OSX.

Issue Tracker

IdDescription
1556Unix targets: Fix interruptible sleep
1554Make "Death from Above" Wave not take 11 minutes
1551Return `sv_skill - 1` in ACS `GameSkill()`
1550[BUG] Horde Bosses in the Automap don't disappear when dead

Doom, Doom II & More

ODAMEX is compatible with the following games:

Open Source, Any Platform*

ODAMEX is designed with portability in mind. From PCs to netbooks, consoles to handhelds, Amiga to Windows - our goal is for any device to run multiplayer Doom.

If you have ported ODAMEX to a new device or platform, let us know!