Latest version: 0.6.0

Windows 9x/2000/XP/Vista/7 Package

Note: The launcher will not work on Windows 95

Mac OSX X86/PPC Package

Requires OS X version 10.4 or higher.

Universal Source Package

C++ source code for the current stable release of all components. If you want bleeding edge, we suggest you check out a working copy of the svn repository.

Changelog

3179 - Hypereye
2012-05-17
Color a server row, when there are players, in a way that works on all platforms instead of just Windows.
3178 - Hypereye
2012-05-14
Merge from 0.6-dev
3177 - Mike
2012-05-11
Tag 0.6.0
3176 - Mike
2012-05-11
- A couple of small tweaks to the windows installer script- Append/update sample configs
Nitro #39 - Anthology CTF


I've been looking forward to this for a long time.

As taken from the text file:
Anthology CTF is the 3 classic ZDCTF map packs merged into one file and features bug fixes, optimized resources, and enhanced maps.


Additional history:
This project was started by Nes, then handed off to AlexMax for finishing. Alex never did finish it though, so I (HeX9109) took the liberty of finishing it seeing as we needed this pack for Odamex as the older packs used the obsolete key standard that no longer works in most modern source ports. I received permission from CodeImp to use Technocracy, and Meph seems to have disappeared forever so map31 is whatever.


WADs: Anthology ovox1a
Maps: 1 - 32 (minus 10 and 29)
Mode: CTF 8vs8
Timelimit 15
Server: CoffeeNet - MWI1 & DTX1
Date: Saturday, May 19th, 2012 @ 8pm EDT


I hope to see all of you there! Its going to be great!
Odamex 0.6 Released!
** THIS IS A REQUIRED UPDATE **

* The Release *

Odamex 0.6 is finally here! After many months of testing, you can finally enjoy all of the new features of Odamex 0.6 on public servers. Rather than run down the huge list of changes in paragraph form here, here are links to the abbreviated changelog, complete changelog, and the actual svn changelog. In addition to these change logs, there were a number of video previews of Odamex 0.6 which can be seen on Odamex's Youtube Page.

Some of the obvious highlights of this release are the addition of slopes, an advanced voting system, a brand new netdemo format, aesthetic improvements, optimized mouse input, and numerous network enhancements. However, these are simply some of the most notable additions and only scratch some of the changes that have occured going into Odamex 0.6.

* Thank You *

As always, we would like to remind our users that the Odamex project thrives off of user input, particularly when it comes to resolving bugs in the engine. As we've approached this major version over the last few months, dozens of players have pushed their time and resources into ensuring the success of Odamex 0.6. We at the Odamex team want to thank you for your continued and unwavering support. You have played a serious role in shaping this release and we hope that you are as proud as we are! This is only the beginning.

* Keeping The Dream Alive *

We encourage everyone who wishes to continue their support to take a moment and sign up for the Odamex Bug Tracker. This has been one of our most valuable tools in development of Odamex and is our number one resource when it comes to determining our direction. If you come across something odd or broken in Odamex 0.6 that is not already listed or resolved in the tracker, please submit as much information as you can! Our project relies on the input of our average users.

If you are interested in tracking official Odamex news more easily, you can subscribe to updates in a variety of ways:

1) Subscribe to the Odamex Mailing List, which will give you immediate email updates on Odamex bugs and their status as changes occur. You can do this by signing up here or email odamex-bug-reporter-request@freelists.org with "subscribe" in the subject field.

2) Join the growing Odamex Facebook Group, subscribe to our Youtube channel, and join our Google+ page.  

3) You can subscribe to the Odamex release rss feed.

Now go fill those servers!
Nitro #38 - DarkGoth FFA


it's the compilation wad of compilation wads! What I really like about this is how the maps from each of the different wads flow together. Some compilation wads are just thrown together and don't make a lot of sense, but this feels like it could actually have been released as a single project.

WAD: DarkGoth
Maps: 22 (02-04, 07-10, 12, 14, 16-18, 20-21, 23, 25-30, 32-33)
Mode: 16-Player DM
Fraglimit: 50
Server: CoffeeNet - MWI1
Date: Saturday, May 12th, 2012 @ 8pm EDT


See you there!
Nitro #37 - Toke DM


Change of plans, I was silly and I didn't realize that Odamex did not have keycard support for CTF. Not a big deal, we'll just stick with the same author and give you another dose of deathmatch!

WAD: TokeDM
Maps: 9 (01-09)
Mode: 16-Player DM
Fraglimit: 100
Server: CoffeeNet - MWI1
Date: Saturday, May 5th, 2012 @ 8pm EDT


See you there!