Odamex is a free, cross-platform (Mac, Windows, Linux) modification of the Doom engine that allows players to easily join servers dedicated to playing Doom online. The goal of Odamex is to add enhancements to Doom while still retaining that "classic Doom feel" we all know and love about the original game.

Odamex is free software, however a copy of Doom or Doom II is recommended to play it. If you do not own Doom, it can be purchased on Steam. Other alternatives include using Freedoom, or the Shareware version of Doom.

Latest version: 0.7.0

Released: March 27, 2014 :: Updated: March 29, 2014
 Source Package  OR 

Events & Tournaments

Nitro #201 - Lazarus TDM


Lazarus has become one of those new classics that everyone loves to play. I think it remains as a very underplayed wad despite its popularity, so let's try some Team Deathmatch with it.

WAD: lazarus1j
Mode: TDM
Maps: 25 (map01 - map03, map05 - map26)
Players: 16-player TDM
Frags: 40
Server: [WDL] doomleague.org
Date: Friday, February 10th, 2017 @ 7:30pm EST

See you there!

Changelog

5523 - Russellrice
2016-11-01
Remove duplicate SDL2 libraries from the client codeblocks project
5522 - Russellrice
2016-10-29
Merge the SDL20 branch back into trunk

Bug Tracker

2016-10-14 17:44:31
2016-10-13 00:45:24

News & Updates

World Doom League Season 7 IS A GO!
Ralphis and company have announced the time frames for seasons 7, 8, and 9 of the World Doom League (WDL).

The WDL is the biggest Doom CTF tournament in the world and is always looking for new players. If you are interested in joining simply hit up #wdl on irc.quakenet.org and start playing with the league members. Whether new or Doom veterans, anyone is welcome to come and sign up. The latest version of the WDL wad is always posted in the IRC channel's topic.

See the season calendar here
Official Web Site
Several prior season games can be found on DevestatioN's Youtube page
World Doom League Radio with the Announcement
Sign-ups are open!
Git Out of Here!
We've moved to Github. You can check out our repo here:

https://github.com/odamex/odamex

Some of you might have noticed that the changelog and other web site scripts that relied on SVN have yet to be updated. They will be updated eventually but with no estimated time. Until then you can still see changes on the Github changelog and via #odamex on OFTC.

Have fun kids!
Odamex Nitro Returns Every Friday @ 7:30pm EST
You heard it here first, Odamex Nitro is back. We'll be running all you can eat DM, CTF, and Coop every Friday night. Don't miss out!

Check out the details for our first session of UptightDM RIGHT HERE.
Odamex is Looking for Programming Talent
The Odamex Doom source port is looking for someone that is willing to help with the programming side of the project. Odamex is a Client/Server modification of ZDoom 1.22 with some ZDoom 1.23 code imported in. The project is written in C++ for the client and server and uses SDL 1.2 and SDL_Mixer  1.2 as runtime libraries. The entire project is entirely GPL or GPL compatible as well.

Odamex has several advanced features, including on-the-fly wad changing, the ability to trigger between vanilla Doom and ZDoom physics and nuances, map voting, an optional 32bpp renderer, network packet-based multiplayer demos, and backwards reconciliation netcode optimizations for high latency players.

However the last release of Odamex was on March 29, 2014. There have been many code updates following the release but no new versions due to some plans not being completed. There are currently no “horrible” bugs and repeat offender crashes but the project definitely needs optimizations and maintenance.

If you are interested in helping Odamex, please respond here and/or join #odamex on irc.oftc.net

Projects to consider:
* Implementing Survival Co-op
* Improving BOOM support
* Improving the ACS interpretor
* Implementing UDMF map format
* Improving Heretic and Hexen support
* Heck just pick something and go for it!