News & Announcements

Odamex 12.2.1 Released

Hekksy :: 2026-06-28 01:32:33

Odamex 12.2.1 is out now! This is a maintenance release before the big 13, but we still have a hefty changelog of fixes and minor additions we wanted to get out to the community while we...

Odamex 12.1.0 released

rakohus :: 2026-01-07 01:41:20

🔧 Odamex 12.1.0 is out now! This is a minor release with fixes for a few issues found in 12.0.0. Added The CVar sv_startwadscript has been added. Similar to sv_startmapscript and...

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Latest Updates

   

Changelog

RevComment
d49bfdaMerge pull request #1845 from odamex/bugfix/missing-patches Make missing patche...
e458ec4Make missing patches non-fatal, fix out of bound patchlookup accesses
685f81eMerge pull request #1843 from drivingspectrum/build-branches-with-forward-slash ...
1a9b175Fix flatpak builds with / branch in pull requests Discovered on PR #984 not bui...

Issue Tracker

IdDescription
1848Multiple netcode fixes for mobj state update ordering
1847[CHANGE] Make TNTEM command affect morecustom monsters
1846Enable more compiler errors, address some clang-tidy warnings, other cleanup
1842[FEATURE] Recursively stack skyboxes (portals)

Doom, Doom II & More

ODAMEX is compatible with the following games:

Open Source, Any Platform*

ODAMEX is designed with portability in mind. From PCs to netbooks, consoles to handhelds, Amiga to Windows - our goal is for any device to run multiplayer Doom.

If you have ported ODAMEX to a new device or platform, let us know!