News & Announcements

Odamex 12.1.0 released

rakohus :: 2026-01-07 01:41:20

🔧 Odamex 12.1.0 is out now! This is a minor release with fixes for a few issues found in 12.0.0. Added The CVar sv_startwadscript has been added. Similar to sv_startmapscript and...

Odamex 12 - The DSDHacked Release!

rakohus :: 2025-12-26 05:58:42

Odamex 12.0.0 is out now! Odamex 12 has arrived! This is the next major version of Odamex, featuring lots of bug fixes, quality of life changes, and new features. There is one major feature we...

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Latest Updates

   

Changelog

RevComment
a0e7732Merge pull request #1618 from odamex/bugfix/dropoff-hang [BUGFIX] P_AvoidDropof...
53ea4e0Properly shift blockmap coordinates in P_AvoidDropoff
03fd5baMerge pull request #1607 from endless-r0ad/bugfix/demo-bob-jitter Fix jitter wh...
2d75392Merge pull request #1608 from odamex/remove-sarray Clean up and modernize `SArr...

Issue Tracker

IdDescription
1619[BUG] `P_IsOnLift` doesn't work on Hexen format maps
1617Change the client->server NetCommand into protobuf ClientCommand
1614Change movebob behavior with cl_movebobtype
1611[BUG] Eviternity II map02 softlock

Doom, Doom II & More

ODAMEX is compatible with the following games:

Open Source, Any Platform*

ODAMEX is designed with portability in mind. From PCs to netbooks, consoles to handhelds, Amiga to Windows - our goal is for any device to run multiplayer Doom.

If you have ported ODAMEX to a new device or platform, let us know!