News & Announcements

Odamex 12.1.0 released

rakohus :: 2026-01-07 01:41:20

🔧 Odamex 12.1.0 is out now! This is a minor release with fixes for a few issues found in 12.0.0. Added The CVar sv_startwadscript has been added. Similar to sv_startmapscript and...

Odamex 12 - The DSDHacked Release!

rakohus :: 2025-12-26 05:58:42

Odamex 12.0.0 is out now! Odamex 12 has arrived! This is the next major version of Odamex, featuring lots of bug fixes, quality of life changes, and new features. There is one major feature we...

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Latest Updates

   

Changelog

RevComment
3001663Merge pull request #1638 from CurrentResident/skillnum_parse_oob Fix out-of-bou...
5ee7ed1Merge remote-tracking branch 'upstream/stable' into skillnum_parse_oob
50e0769Actually, make it templated so that the caller MUST state the intended type
e6b6e60Fix out-of-bounds write while parsing defaultskill in the mapinfo lump.. On my ...

Issue Tracker

IdDescription
1639[CHANGE] Update the mapinfo setter mechanism to be type-safe
1637[BUG] Font translation rules meant for specific IWADs smallfont chars bled into ...
1633[FEATURE] Allow auto-aim to ignore friendly targets in co-op
1632[FEATURE] Allow hitscan weapons to 'pass' through players/friendly monsters in c...

Doom, Doom II & More

ODAMEX is compatible with the following games:

Open Source, Any Platform*

ODAMEX is designed with portability in mind. From PCs to netbooks, consoles to handhelds, Amiga to Windows - our goal is for any device to run multiplayer Doom.

If you have ported ODAMEX to a new device or platform, let us know!