Difference between revisions of "Hacker's Guide"
From OdaWiki
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== Code structure == | == Code structure == | ||
+ | |||
+ | === Conventional file prefix === | ||
* '''am_*''': automap related code | * '''am_*''': automap related code | ||
* '''c_*''': console related code | * '''c_*''': console related code | ||
* '''cl_*''': client only code | * '''cl_*''': client only code | ||
− | * '''d_*': game/net code | + | * '''d_*''': game/net code |
* '''f_*''': finale related code | * '''f_*''': finale related code | ||
* '''g_*''': game related code | * '''g_*''': game related code | ||
Line 13: | Line 15: | ||
* '''s_*''': sound related code | * '''s_*''': sound related code | ||
* '''sv_*''': server only code | * '''sv_*''': server only code | ||
+ | * '''st_*''': ??? | ||
* '''v_*''': video related code | * '''v_*''': video related code | ||
* '''wi_*''': intermission related code | * '''wi_*''': intermission related code | ||
+ | |||
+ | === Files of interest === | ||
+ | |||
+ | * '''i_main.cpp''': application entry point | ||
== Style and guidelines == | == Style and guidelines == |
Revision as of 19:56, 31 August 2006
Code structure
Conventional file prefix
- am_*: automap related code
- c_*: console related code
- cl_*: client only code
- d_*: game/net code
- f_*: finale related code
- g_*: game related code
- hu_*: hud related code
- i_*: system/hardware dependant code
- p_*: game/object related code
- r_*: render related code
- s_*: sound related code
- sv_*: server only code
- st_*: ???
- v_*: video related code
- wi_*: intermission related code
Files of interest
- i_main.cpp: application entry point
Style and guidelines
- Avoid C style strings. Replace them with C++ types where it is safe to do so.
- Code defensively and securely
- Do not add globals
- Code for clarity
- Maintain traditional naming conventions
- Respect existing code